Укр|Eng|Рус
Ukraine
Catalog   /   Mobile Phones & Gadgets   /   Mobile Phones & Accessories   /   Smartwatches & Trackers

Comparison FOSSIL Gen 5 Smartwatch Julianna/The Carlyle vs FOSSIL Gen 4 Smartwatch Venture HR

Add to comparison
FOSSIL Gen 5 Smartwatch Julianna/The Carlyle
FOSSIL Gen 4 Smartwatch  Venture HR
FOSSIL Gen 5 Smartwatch Julianna/The CarlyleFOSSIL Gen 4 Smartwatch Venture HR
Compare prices 9Compare prices 7
TOP sellers
Main
NFC module. GPS and altitude sensor. Built-in speaker.
NFC module. GPS and altitude sensor.
Typesmartwatchsmartwatch
InterfaceBluetooth v 4.2Bluetooth v 4.1
Gadget OSWear OSWear OS
Telephony
Calls and alerts
notifications
voice control
Google Assistant
sound signal
vibration
built-in microphone
built-in speaker
notifications
voice control
Google Assistant
 
vibration
built-in microphone
 
Sports and tourism
Possible measurements
heart rate monitor
number of steps
distance traveled
movement speed
calories burned
fat burned
activity time
heart rate monitor
number of steps
distance traveled
movement speed
calories burned
fat burned
activity time
Swimming mode
Navigation
GPS module
altimeter (altitude)
GPS module
altimeter (altitude)
Display
Touch screen
Typecolourcolour
Display typeOLEDAMOLED
Size1.28 "1.19 "
Watch face protectionglass
Hardware
CPU modelQualcomm Snapdragon Wear 3100Qualcomm Snapdragon Wear 2100
CPU frequency1200 MHz1200 MHz
Processor cores44
RAM512 MB
Memory storage4 GB
Extra features
light sensor
Wi-Fi
NFC
google Wallet contactless payment
accelerometer
gyroscope
light sensor
Wi-Fi
NFC
google Wallet contactless payment
accelerometer
gyroscope
Power source
Device chargingproprietary connectorproprietary connector
Source of powerLi-IonLi-Ion
Operating time (normal mode)7 days
Operating time (active mode)36 h
Case and strap
Materialsteelsteel
Bezel++
Strap Options
leather
rubber/silicone
metal
leather
rubber/silicone
metal
Clasp optionsclassic buckle, clipclassic buckle, clip, folding lock
Quick release strap
Band Width22 mm18 mm
General
Waterproof3030
Dustproof & waterproofIP67
Dimensions (without strap)44x44x12 mm40х40x13 mm
Color
Added to E-Catalogaugust 2019february 2019

Interface

The main way to connect a wearable gadget with external devices. For smartwatches and fitness bands (see "Type"), this refers to a connection to a smartphone or tablet, while in the case of watch-phones, it usually refers to headsets.

— Bluetooth. Wireless technology for direct communication of various devices with each other. This is the most popular interface in smartwatches and bracelets: Bluetooth modules can be made very tiny, the communication range even in the earliest versions reaches 10 m, and different generations of Bluetooth are mutually compatible in terms of basic functionality. Specifically, the versions nowadays are as follows:
  • v2.0. The earliest standard used in modern wearable gadgets. The possibilities of such a connection are more modest than those of more advanced versions, but they are often quite enough.
  • v3.0. A standard that combines classic Bluetooth v 2.0 and a high-speed “add-on” for transferring large amounts of data.
  • v4.0. Further, after 3.0, improvement of Bluetooth: in addition to the classic and high-speed format, this version added Bluetooth Low Energy technology. Support of this technology is especially useful in fitness trackers, which usually transmit small amounts of data, but constantly.
  • v4.1. Modification of the 4.0 standard described above with improved protection against interference while working with LTE mobile communication...s.
  • v4.2. Another improvement of the 4.0 standard, which introduced, in particular, improved data protection and increased connection speed.
  • v5.0. The fifth generation of Bluetooth, released in 2016. One of the most interesting improvements is the introduction of two special modes of operation for Bluetooth Low Energy: extended range (by reducing speed) and increased speed (by reducing range).
— USB. Wired connection to a computer/laptop using a USB cable. A rather specific option, found in some fitness trackers and children's beacons. During working hours, such a gadget functions completely independently, and the USB connection is used only occasionally, for some special tasks: transferring collected data to a computer, charging the battery, changing some settings, etc. This is not as convenient as a permanent connection via Bluetooth, therefore, in wearable gadgets, USB is rarely used as the main connection method.

— 3.5 mm (mini-Jack). Another wired connection method, almost completely similar to the USB described above and differing only in the type of connector. Also, the 3.5 mm plug is designed mainly to work with smartphones and tablets, and not with computers. However, it is also extremely rare.

Calls and alerts

Types of notifications, as well as basic voice communication features supported by the gadget.

- Notifications. Notifications can be about both calls and SMS messages. In classic smart watches and fitness bracelets, the specific functionality of such notifications can be different - from a regular sound or vibration signal to the ability to display on the screen and even respond. But in any case, such notifications are often more noticeable to the user than the own signal from a smartphone located deep in a pocket or bag.

Voice control. The ability to control the device through voice commands. In order for a smartwatch or fitness tracker to perform some simple feature, it is enough to say its name aloud.

Voice assistant. In watches with voice assistant support, the level of user interaction with the device is displayed in a new qualitative way. The most popular virtual assistants are Google Assistant and Amazon Alexa. In Apple devices, the role of an assistant is performed by Apple Siri, in Samsung wearable gadgets — a virtual assistant Bixby. Unlike the voice control function, the assistant does not just turn on this or that feature, but allows you to perform certain operations in applications that require feedback.

— Sound signal. The ability to give sound signals using the built-in speaker. This feature will be useful primarily in situations where t...he gadget is not on hand — for example, if it is used as an alarm clock and is removed at night.

— Vibration. Vibration signal similar to that used in mobile phones. In wearable gadgets, such a signal is especially convenient due to the fact that the device is constantly in contact with the wearer's skin, so that the vibration is perfectly felt — and regardless of the level of noise around. In addition, vibration mode is also useful in quiet environments where a loud sound signal is undesirable.

— Built-in microphone. Own microphone built into the body of the device. Such equipment can be used for different purposes, depending on the type and features of the gadget. First of all, voice communication is impossible without a microphone. Another feature for which a microphone is required is the voice assistant (see above). And in children's smartwatches, it may be possible to remotely turn on the microphone from the parent gadget and listen to what is happening around the child; see the relevant paragraph below for details.

Speakerphone(speaker). The ability to work the gadget in hands-free mode, using the built-in speaker and microphone for conversation. In a conventional smartwatch (see "Type"), this feature allows you to talk through the watch without removing the smartphone from your pocket; in watch-phones, speakerphone allows you to do so without headphones and headsets, and for children's smartwatches, this feature is almost mandatory. However the volume of the built-in speaker is usually low, so in a noisy environment its power may not be enough.

Display type

— TFT. The simplest type of liquid crystal panel used in colour displays. They provide a relatively low, but generally sufficient image quality, while they are much cheaper than more advanced options. This type does not require backlight — more precisely, the backlight is part of the screen itself and turns on with it. Of the unequivocal disadvantages, it is worth noting that many TFT panels have rather limited viewing angles; however, as technology improves, this drawback is gradually eliminated.

— IPS. A variety of LCD panels created in an attempt to eliminate the shortcomings of TFT. There are many subspecies of IPS panels, but they all feature high colour reproduction quality, excellent brightness and wide viewing angles. The disadvantage of this option is the relatively high cost.

OLED. In this case, we mean the technology used to create the simplest monochrome displays. In such screens, each segment that makes up the image is a separate LED, which eliminates the need for external illumination (and even the display itself can be used as a flashlight).

AMOLED. Screens based on a panel of active organic light emitting diodes. Similar to various types of TFT, this technology allows the creation of high-resolution colour displays. Its key feature is that...the screen does not require a separate backlight system — in AMOLED panels, each pixel glows independently, resulting in somewhat lower power consumption. At the same time, such screens are distinguished by good colour reproduction quality, excellent brightness and wide viewing angles, however, they are much more expensive than TFT.

Super AMOLED. An enhanced version of the AMOLED technology described above, delivering more expansive colour reproduction and brightness, as well as improved touch accuracy and speed, all at a thinner display and lower power consumption. In addition, the degree of reflection of external light is reduced, such a panel gives less glare and is better visible in sunlight.

— E-Ink (E-Paper). Displays made using "electronic paper" technology; in addition, this category also includes screens such as Memory LCD. The classic E-Ink screen is black and white, does not have a backlight (however, it can be built into particular gadgets), has a very low refresh rate and is poorly suited even for stopwatches, not to mention videos or animated pictures. On the other hand, "electronic paper" is perfectly visible in bright light and has a very low power consumption: it requires electricity only when the image is changed, while a still image remains visible even when the power is completely turned off. Memory LCD screens, in turn, with the same advantages, are almost as good as classic LCD panels in terms of refresh rate, but for a number of reasons they are not widely used.

Transflective. A specific type of LCD panels that can work both due to its own backlight and due to reflected light. In bright external light (for example, in the sun), such a screen effectively reflects it and does not require a separate backlight — however, it is still included in the design and turns on in low light. This type of operation can significantly reduce power consumption compared to traditional LCD screens, where the image is not visible without backlight; in addition, good visibility in bright light is also an important advantage. The main disadvantage of panels of this type is their high cost; in addition, they are made mostly monochrome.

- LTPO. OLED and AMOLED matrices with an adaptive refresh rate that varies over a wide range based on the tasks performed. When rendering dynamic frames, screens with LTPO technology automatically raise the refresh rate to the maximum values, while viewing static images, they automatically reduce it to the minimum. At the heart of the technology is a traditional LTPS substrate with a thin TFT oxide film on top of the TFT base. Dynamic control of the refresh rate is provided by controlling the electron flow. The key benefit of LTPO screens is their reduced power consumption.

Size

The size of the display installed in the gadget; for round screens, respectively, the diameter is indicated.

A larger screen, on the one hand, is more convenient to use, on the other hand, it significantly affects the dimensions of the entire device, which is especially critical for wearable gadgets. Therefore, manufacturers choose the display size in accordance with the purpose and functionality of each specific model — so that there is enough space on the screen and the device itself is not too bulky.

It is also worth mentioning that screens with a similar size may have different aspect ratios. For example, traditional smartwatches are usually equipped with square or round panels, while in fitness trackers, screens are often made elongated in height.

Watch face protection

The material from which the transparent cover of the display is made.

Plastic. Inexpensive, moreover, quite durable and impact-resistant material: even with a strong impact, the plastic is more likely to crack than crumble into fragments. At the same time, scratches easily appear on such a surface, and over time it inevitably becomes cloudy. Because of this, plastic is found predominantly in inexpensive wearable gadgets.

Glass. In this case, it can mean both classic silicate glass (the same as, for example, in windows), and some original types of impact-resistant glass that are not related to Gorilla Glass(see below). Regular glass costs more than plastic, but not by much, and it looks better and stays clear longer due to its scratch resistance. The main disadvantages of this material are fragility and a tendency to crumble into sharp fragments upon impact. Impact-resistant glass types are devoid of this drawback to one degree or another, but they are also more expensive. According to the price category of the gadget, you can quite accurately determine what kind of glass it uses — ordinary or shock-resistant.

Sapphire. The coating made of synthetic sapphire is used exclusively in premium-class gadgets — this is due to the complexity of its production and, accordingly, the high cost. On the...practical side, sapphire is extremely scratch resistant (it is only possible to scratch such glass with a diamond or special tools), but at the same time it is fragile and easily breaks from impact.

— Gorilla glass. A family of shock-resistant glass types created by Corning and widely used in modern electronics, including wearable gadgets. In addition to strength, Gorilla Glass is also distinguished by good scratch resistance, while being relatively inexpensive (by the standards of such a coating), which has led to their popularity. However, the specific properties of such glass depend on its version; Here are the options that are relevant for modern wearable devices:
  • Gorilla Glass v3. The oldest current version was released in 2013. Nevertheless, even such a coating is noticeably superior to traditional glass (not to mention plastic) in terms of transparency and scratch resistance.
  • Gorilla Glass v4. Version released in 2014. A key feature was that the development of this coating focused on impact resistance (whereas previous generations focused mainly on scratch resistance). As a result, the glass turned out to be twice as strong as in version 3, despite the fact that its thickness was only 0.4 mm.
  • Gorilla Glass SR+. The first version of Gorilla Glass, designed specifically for smartwatches and other miniature wearable gadgets; presented in 2016. According to the creators, the scratch resistance of such coatings approaches those of sapphire glass while maintaining the main advantages of Gorilla Glass — high strength and transparency. In general, for this material, superiority over "alternative options" is claimed by 70% in terms of strength specs and by 25% in terms of optical properties.
  • Gorilla Glass DX. Another type of glass, specially designed for wearable devices. It was released in 2018 at the same time as the DX+ version (see below). Of the key improvements in Gorilla Glass DX, in particular, increased anti-reflective properties and an increase in the contrast level of the visible image by 50% are announced; the latter, among other things, allows you to reduce the actual brightness and, accordingly, the power consumption of screens without compromising image quality, which is especially important for miniature wearable devices. And this material differs from the DX+ type coating, on the one hand, by lower scratch resistance, and, on the other hand, by higher anti-reflective specs.
  • Gorilla Glass DX+. Almost the same as the original version of DX, related to the same specialization — wearable wearable gadgets and other miniature devices. At the same time, DX + has a higher scratch resistance, but has slightly worse anti-reflective specs. Otherwise, these types of coverage are almost identical.

CPU model

The model name of the processor (CPU) installed in the watch. Knowing this name, you can find detailed data on a particular CPU and evaluate its level and general capabilities. This is especially important due of the fact that these capabilities depend not only on the basic specs (number of cores, clock frequency), but also on specific design nuances.

RAM

The amount of random access memory (RAM) installed in the gadget.

This parameter is one of the key ones for the overall performance of the system: the more RAM, the faster the device works, the easier it is to handle tasks with high hardware requirements and the wider the set of applications that the gadget is able to run. Note that a large amount of RAM can compensate for even a relatively weak CPU. At the same time, you need to remember that different operating systems (see above) have different requirements for RAM and features of its use; therefore, only models on the same software platform can be compared by this indicator.

Memory storage

The amount of own storage provided in the design of the watch/bracelet. This memory is used for permanent storage of various information: call log, received SMS and other messages, additional applications, data on physical activity for a certain time, etc. The larger its volume, the more data can be stored in the device without the need to clean it to free up space. On the other hand, in the operation of smartwatches, large volumes ( 64 GB, 32 GB, 16 GB, even 8 GB and 4 GB) are not always required, capacious drives are quite expensive, and replaceable cards installed in corresponding slot (see below).

Operating time (normal mode)

The time that the gadget can work on one battery charge (or the supplied battery) in normal use.

Normal mode, as a rule, means working with a relatively low load. At this time, the display can display some data, and basic functions can also work (counting steps, periodically checking heart rate, etc.), but in any case, power consumption is low. Therefore, the operating time in normal mode can be quite impressive, up to several weeks, or even months. However, when choosing, it doesn’t hurt to also pay attention to the stated time in active mode (see below) — especially if a long operating time is critical, or you plan to use the gadget intensively. The actual autonomy of the device will most likely be somewhere in between these two values, depending on the actual load. If only the time in normal mode is indicated for the gadget, you should choose with a certain reserve.
Price graph